Then you will see this error.
“Launch Failed. Binary Not Found.” |
First you should install X-Code for Mac programming environment.
If it still not solved.
Second you should config your project to compile with 32-bits architecture (default is 64 bits)
Go to Project > Properties > C/C++ Builds > Settings > Tool Settings
In the tree list box under Mac OS X C++ Linker select Miscellaneous and look at right side.
in the linker flag box add "-arch i386"
In the tree list box under gcc C++ Compiler too. Add the "-arch i386" to linker flag.
everything for initial is then solved. :D
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